Rune-Sleepz[508]

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Rune-Sleepz Is Recovering From The Loss Of Players. Please Vote Us Now At: RSVote.tk


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damien b
Ub3rpk3rftw
Deathkl12
Beta lil hutch
cheezus
Matt
Mod void
Sider1
juvenilepunk
Fayt
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    Fayt's Suggestions

    Fayt
    Fayt


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    Post  Fayt Tue Jun 09, 2009 2:48 pm

    Original Suggestions -

    1) No ::item (in place at the moment but I really would like it to stay that way)
    2) Hair dresser to work properly, at this point in time you can't change hair color nor can you open door to get to him
    3) Have a pop-up when you log in that says NO RANGING OR MAGING (at least until we get v4 if we do that is)
    4) Add more quest, it will give people who max out more things to do.
    5) Add shops to places that are fitting to the items being sold, and have different npc's in a few towns that we will use
    6) Add "Life" to Falador, Ardougne, and Al Kharid.
    7) Maybe separate the skilling areas a bit more (Maybe have for people with 85+ mining ability to go into mining guild in Falador to mine rune ore)
    Cool Maybe when you get to a 99 in a skill make a certain shop available relevant to that skill. (99 wood cutting have a shop for them available that sells all different types of logs)
    9) Make bank notes work.
    10) Take out shops that sell high level equipment (dragon and above) and instead make those type of items drops, maybe certain ones from certain slayer monsters? - Sort of added.
    11) Maybe a weekly jackpot (done on forums so people who might not be on at that time can still win) for one item spawned by a Admin. This way if characters aren't reset new players can get rares and if we do get reset us older players can get rares too.
    12) Make shops workable, so that we can buy AND sell stuff to them

    Newly Added Suggestions -

    13) Add a market section in the forums so we can buy and sell stuff between players.
    14) Add more seeds to the Martin the Master Gardener one for each type of plant around there (herb, flower, allotment).
    15) Add a bit better start when we get V4, or if shops and drops will be working correctly leave around the same, just a little better i.e. 50k-100k.
    16) Add a new section in the forums that list all the mods so the players know who is and who isn't really a mod. Mods and Admins.... Never were more than 2 admins until someone told me about I blitz (or something like that) and then an admin, Pk Slay logs in... this would be really helpful to the players. Thank you!
    17) Add a new section to the forums that will give us updates (by you Sleep or Matt) on to how the progress of updates are going and what new content is in the works, or what will be done so that we are not all left in the dark.
    18) Pest Control, since combat stats are relatively hard to train, this will help a lot of higher level players.
    19) Working glory, with either custom or normal teleport locations. (I think it was added before I put this on here, my fault.
    20) A section on the forums for Guides.
    21) For mods to either have a regular ban option (not ip ban) or an ip ban that last a few hours to 2 days. Just so mods can do something about rangers and magers.
    22) Add a command for changing you password. etc ::newpass goldylocks
    23) Add animation for sitting on thrones and chairs in you house ^_^
    24) Add ::modcommands and ::admincommands so that players and mods/admins know all the commands they can do.
    Those are all the suggestions I can think of for upgrading the server, I will add more to the list as I think about them, if you want you can comment on which ones you like and which ones you think are unfair.

    *Note I prefer economy based servers so that's why I think over powered shops should be taken out (unless of course you have a 99 in that stat) and npc drops should be how we get strong equipment.

    Twisted Evil I am Twiztid Twisted Evil


    Last edited by Fayt on Sun Jun 14, 2009 7:59 am; edited 18 times in total
    juvenilepunk
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    Post  juvenilepunk Tue Jun 09, 2009 3:55 pm

    Agreed 100% with all suggestions
    Fayt
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    Post  Fayt Tue Jun 09, 2009 4:09 pm

    juvenilepunk wrote:Agreed 100% with all suggestions

    Thank you Razz I'll be adding more every now and then, whenever I can think of something useful.
    Sider1
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    Post  Sider1 Wed Jun 10, 2009 5:03 am

    I also agree with 100%, fx stuff like bandos boots, and gs or arma helm and ags should be a drop from the bandos boss or zammy boss, and rares shouldn't be sold at shops, but spawned by admins, and they shouldn't just give them out, but sell them for like 100-200m each

    and also make the trading work.
    and the starter is far so little, make it 1m or 200k at least.

    BOUNDOCK.
    Fayt
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    Post  Fayt Wed Jun 10, 2009 9:12 am

    Yeah, I wasn't completely aware of EVERYTHING (mostly combat oriented stuff) because the fact I'm level 3 Razz

    But for everyone else I can see how that stuff can really mess people up.


    Last edited by Fayt on Thu Jun 25, 2009 2:24 am; edited 1 time in total
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    Mod void


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    Post  Mod void Wed Jun 10, 2009 12:26 pm

    dont think we can make that all-.-
    dont blame us..
    we are working hard to get that stuff working
    just let us doing it man
    jeeeessssussssss
    Fayt
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    Post  Fayt Wed Jun 10, 2009 12:42 pm

    Everything doesn't have to be added, it's just things that I and some other people think would be nice additions to the server.
    Matt
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    Post  Matt Wed Jun 10, 2009 3:20 pm

    man we are trying to get all to work, just be patient please Razz bye, matt
    Fayt
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    Post  Fayt Wed Jun 10, 2009 3:59 pm

    I'm patient, just adding stuff for you guys to look at and look over Twisted Evil




    Twisted Evil I am Twiztid Twisted Evil
    juvenilepunk
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    Post  juvenilepunk Thu Jun 11, 2009 4:23 pm

    The bank problem should be priority number one.
    Fayt
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    Post  Fayt Thu Jun 11, 2009 4:38 pm

    Yeah that does get extremely annoying
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    cheezus


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    Post  cheezus Fri Jun 12, 2009 11:40 am

    i agree with everything, but if they are gonna take ::item off they have to do a really good job with the shops and drops
    Fayt
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    Post  Fayt Sat Jun 13, 2009 11:22 pm

    cheezus wrote:i agree with everything, but if they are gonna take ::item off they have to do a really good job with the shops and drops


    Yeah, that is my number 1 thing, shops and drops... No overpowered shops and only good drops from strong monsters, other drops make them mediocre, rune and stuff like that.
    Beta lil hutch
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    Post  Beta lil hutch Sun Jun 14, 2009 3:12 am

    That bank is the most important and sometimes you forget when you are fishing and it is really annoying...
    and 100% agreed with all suggestions, well done my friend
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    Post  Deathkl12 Sun Jun 14, 2009 6:55 am

    Well done my friend Razz The bank is number problem it really pissing me off good post make so more suggution because you are a genusis study And people keep on voting for the server have a nice day Very Happy
    Ub3rpk3rftw
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    Post  Ub3rpk3rftw Tue Jun 16, 2009 10:17 pm

    #2 go to seers village and theres a working hair dreseer there What a Face
    Sider1
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    Post  Sider1 Wed Jun 17, 2009 1:54 am

    wtf i didnt knew that thx Very Happy
    damien b
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    Post  damien b Thu Jun 18, 2009 7:10 pm

    i like the shops and drops idea, a server with ::item and ::pickup gets boring
    A7x
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    Post  A7x Sat Jun 20, 2009 8:34 am

    Yes I agree 100% with everything but instead of no ::item, maybe you could use it for skilling items such as ore, logs, and things like that only (No gs's bandos phats and things like that.) if its possible to do so.
    phat stocked
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    Post  phat stocked Sat Jun 20, 2009 8:51 am

    And you guys can add when die lose items (but not 3 best item) then its like real rs and bh/pvp/pk is betta Very Happy
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    Post  Sider1 Sat Jun 20, 2009 1:34 pm

    phat stocked wrote:And you guys can add when die lose items (but not 3 best item) then its like real rs and bh/pvp/pk is betta Very Happy

    Then they also have to remove ::item, or else there isnt any point of loosing item, when u can sue 10secs to spawn them back.
    Ownerofpures
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    Post  Ownerofpures Sat Jun 20, 2009 8:06 pm

    Thats how it was when FrugooScape was still out, you lost all your items, and people would just respawn them back in like 10 secs :/

    **Off Topic: Frugooscape was the most stable server I've seen, but it wasn't as complex or as fun as some of the servers there are today.**
    Fayt
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    Post  Fayt Thu Jun 25, 2009 2:28 am

    A7x wrote:Yes I agree 100% with everything but instead of no ::item, maybe you could use it for skilling items such as ore, logs, and things like that only (No gs's bandos phats and things like that.) if its possible to do so.

    Then why not just add a command for them specifically... such as ::magelogs for mage logs that would help with fletching and fming. But I still don't want any types of spawning to be completely honest.
    Sider1
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    Post  Sider1 Sat Jun 27, 2009 4:51 am

    Ownerofpures wrote:Thats how it was when FrugooScape was still out, you lost all your items, and people would just respawn them back in like 10 secs :/

    **Off Topic: Frugooscape was the most stable server I've seen, but it wasn't as complex or as fun as some of the servers there are today.**

    I dont want ::item removed only cause of we would get a great economy, but i want it removed because of the skills. Like in fm and cook you can just spawn food and train. It kinda sucks.
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    Post  iknoob1 Sat Jun 27, 2009 5:11 am

    ye me too i want not remove ::item but they said it would give no more lagg and i want no more lagg



    and i cannot choose remove ::item or let stay ::item

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